[PSXExtensions]
Level=	.PSX
Cut=	.CUT
FMV=	.FMV

[PCExtensions]
Level=	.TR4
Cut=	.TR4
FMV=	.BIK

[Language]
File=		0,CZECH.TXT
File=		1,FRENCH.TXT
File=		2,GERMAN.TXT
File=		3,ITALIAN.TXT
File=		4,SPANISH.TXT
File=		5,US.TXT
File=		6,JAPAN.TXT
File=		7,DUTCH.TXT

[Options]
LoadSave=	ENABLED
Title=		ENABLED
PlayAnyLevel=	DISABLED
InputTimeout=	18000
FlyCheat=	DISABLED
Security=	$55
DemoDisc=	DISABLED

[Title]
LoadCamera=	0,0,0,0,0,0,255
ResetHUB=	1
YoungLara=	ENABLED
Level=		DATA\TITLECSP,65

[Level]
LoadCamera=	0,0,0,0,0,0,255
ResetHUB=	2
Name=		Mezilevel A
YoungLara=	ENABLED
Level=		DATA\MEZIA,94

[Level]
Key=		10,Key,	$0000,$0400,$0000,$c000,$0000,$0002
Puzzle=		2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
UVrotate=	3
Layer1=		160,160,192,7
Legend=		Zapnete Volumetrix FX !!!
LoadCamera=	72174,-3844,79489,71199,-2527,77560,5
ResetHUB=	3
Name=		Caves
YoungLara=	ENABLED
Horizon=	ENABLED
Level=		DATA\CAVES,18

[Level]
LoadCamera=	0,0,0,0,0,0,255
ResetHUB=	4
Name=		Mezilevel B
Level=		DATA\MEZIB,94

[Level]
Key=		1,Bronze Key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		2,Old key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		3,Key,	$0000,$0400,$0000,$c000,$0000,$0002
Puzzle=		2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
Puzzle=		6,Bone Crystal,	$0000,$0400,$8000,$c000,$0000,$0002
LoadCamera=	40475,-2478,38593,40452,-3127,41408,24
ResetHUB=	5
Name=		Corridors in Prague
Horizon=	ENABLED
Level=		DATA\PRAGUE1,96

[Level]
Key=		1,Key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		2,Silver Key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		3,Old key,	$0000,$0400,$0000,$c000,$0000,$0002
Puzzle=		2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
Puzzle=		6,Bone Crystal,	$0000,$0400,$8000,$c000,$0000,$0002
Examine=	2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
Layer1=		1,1,1,1
LoadCamera=	72200,-8862,60188,72268,-8967,58247,9
ResetHUB=	6
Name=		Maisonnette
Horizon=	ENABLED
ColAddHorizon=	ENABLED
Level=		DATA\PRAGUE2,83

[Level]
LoadCamera=	0,0,0,0,0,0,255
ResetHUB=	7
Name=		Mezilevel C
Level=		DATA\MEZIC,94

[Level]
Key=		1,Old key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		2,Sacristy,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		10,Key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		12,13'chamber,	$0000,$0400,$0000,$c000,$0000,$0002
Puzzle=		1,Valve,	$0000,$0600,$0000,$0000,$0000,$000a
Puzzle=		2,Papyrus,	$0000,$0400,$8000,$c000,$0000,$0002
Puzzle=		3,Crucifix,	$0070,$0900,$0000,$0000,$0000,$0000
Puzzle=		4,Rope,	$0017,$0400,$8000,$d000,$0000,$0002
Puzzle=		5,Bible,	$0000,$0500,$0000,$0000,$0000,$000a
PuzzleCombo=	3,1,Cross,	$0000,$0900,$0000,$c000,$0000,$0000
PuzzleCombo=	3,2,Sculpture,	$0017,$0500,$0000,$4000,$0000,$0000
Examine=	2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
Layer1=		160,160,192,7
LoadCamera=	65610,293,53657,66698,1633,55502,117
ResetHUB=	8
Name=		Monastery
Horizon=	ENABLED
Level=		DATA\KLAS,107

[Level]
Puzzle=		1,Goblet,	$0014,$0250,$0000,$0000,$0000,$0002
Examine=	2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
Layer1=		160,160,192,7
LoadCamera=	42241,3120,43050,42580,4309,45354,4
ResetHUB=	9
Name=		Catacomb
Level=		DATA\KLAS2,107

[Level]
LoadCamera=	0,0,0,0,0,0,255
ResetHUB=	10
Name=		Mezilevel D
Level=		DATA\MEZID,94

[Level]
Puzzle=		2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
Puzzle=		3,Golden Star,	$0014,$0250,$0000,$0000,$0000,$0002
Examine=	2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
LoadCamera=	71048,-6254,42105,73059,-7012,43991,0
ResetHUB=	11
Name=		Aqua Caves
Horizon=	ENABLED
Level=		DATA\AQUACAVES,60

[Level]
LoadCamera=	0,0,0,0,0,0,255
ResetHUB=	12
Name=		Mezilevel E
Level=		DATA\MEZIE,94

[Level]
Puzzle=		1,Quad Key,	$0014,$0250,$0000,$0000,$0000,$0002
Puzzle=		2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
Examine=	2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
LoadCamera=	30076,-914,46092,30009,-1627,48880,4
ResetHUB=	13
Name=		Plains
Horizon=	ENABLED
Level=		DATA\PLAINS,95

[Level]
LoadCamera=	0,0,0,0,0,0,255
ResetHUB=	14
Name=		Mezilevel F
Level=		DATA\MEZIF,94

[Level]
Key=		1,Key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		2,Silver Key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		3,Winding Key,	$0000,$0400,$0000,$c000,$0000,$0002
Puzzle=		2,Goblet,	$0014,$0250,$0000,$0000,$0000,$0002
Puzzle=		3,Scarab Talisman,	$0014,$0250,$0000,$0000,$0000,$0002
Puzzle=		5,Golden Vraeus,	$0014,$0250,$0000,$0000,$0000,$0002
Examine=	2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
Layer1=		128,64,96,7
LoadCamera=	16581,-621,14994,17557,-871,17749,0
ResetHUB=	15
Name=		The Abyss
Horizon=	ENABLED
ColAddHorizon=	ENABLED
Level=		DATA\EGYPT,34

[Level]
Key=		1,Key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		3,Winding Key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		4,Old key,	$0000,$0400,$0000,$c000,$0000,$0002
Puzzle=		3,Scarab Talisman,	$0014,$0250,$0000,$0000,$0000,$0002
Puzzle=		4,Red Crystal,	$0014,$0250,$0000,$0000,$0000,$0002
Puzzle=		6,Horseman's Gem,	$0014,$0250,$0000,$0000,$0000,$0002
Examine=	2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
Layer1=		128,96,64,7
LoadCamera=	11488,-993,13359,13590,-939,15289,0
ResetHUB=	16
Name=		Lost Eden
Horizon=	ENABLED
ColAddHorizon=	ENABLED
Level=		DATA\EGYPT2,34

[Level]
Key=		1,Key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		2,Silver Key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		3,Winding Key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		4,Old key,	$0000,$0400,$0000,$c000,$0000,$0002
Puzzle=		3,Scarab Talisman,	$0014,$0250,$0000,$0000,$0000,$0002
Puzzle=		4,Red Crystal,	$0014,$0250,$0000,$0000,$0000,$0002
Puzzle=		6,Horseman's Gem,	$0014,$0250,$0000,$0000,$0000,$0002
Examine=	2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
Layer1=		128,64,64,7
LoadCamera=	32704,-1267,14065,30710,13,13094,0
ResetHUB=	17
Name=		Labyrinth
Horizon=	ENABLED
ColAddHorizon=	ENABLED
Level=		DATA\EGYPT3,34

[Level]
Key=		1,Key,	$0000,$0400,$0000,$c000,$0000,$0002
Key=		2,Silver Key,	$0000,$0400,$0000,$c000,$0000,$0002
Puzzle=		3,Scarab Talisman,	$0014,$0250,$0000,$0000,$0000,$0002
Puzzle=		4,Red Crystal,	$0014,$0250,$0000,$0000,$0000,$0002
Puzzle=		5,Golden Vraeus,	$0014,$0250,$0000,$0000,$0000,$0002
Puzzle=		6,Horseman's Gem,	$0014,$0250,$0000,$0000,$0000,$0002
Examine=	2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
Layer1=		128,96,96,7
LoadCamera=	11782,-5411,16412,13243,-4018,14956,2
ResetHUB=	18
Name=		Pinnacle
Horizon=	ENABLED
ColAddHorizon=	ENABLED
Level=		DATA\EGYPT4,34

[Level]
LoadCamera=	0,0,0,0,0,0,255
ResetHUB=	19
Name=		Mezilevel H
Level=		DATA\MEZIH,94

[Level]
Key=		1,Old key,	$0000,$0400,$0000,$c000,$0000,$0002
Puzzle=		8,Valve,	$0000,$0400,$8000,$c000,$0000,$0002
Examine=	2,Book,	$0002,$0800,$0000,$4000,$0000,$0002
Layer1=		160,160,192,7
LoadCamera=	11088,-1100,28896,11119,-1399,31486,0
ResetHUB=	20
Name=		Southpole
Horizon=	ENABLED
Level=		DATA\SOUTHPOLE,106

[Level]
LoadCamera=	0,0,0,0,0,0,255
ResetHUB=	21
Name=		Mezilevel I
Level=		DATA\MEZIICKO,94

[Level]
LoadCamera=	0,0,0,0,0,0,255
Name=		End
Level=		DATA\ENDCZ,100
